Wiki · Warlock of the Magus World
342 articles · automatically extracted from chapters
A.I. Chip
The intelligent microchip from Leylin's past life, fused to his soul as a knowledge database and calculating cheat.
Bio Booster
frameless|right These methods, belonging to the branch of the ancient Magi, were exceedingly strange and required their heirs to possess the ability to become both Knights and Magi. In addition, they had to have a bio-booster armor.
Blazing Sceptre
Materials: Dragon Crystal, Dragon Bone, Dragon Blood, Dragon Scale, Divine Spirit, Divine Blood
Bloodline Crystal
The bloodline crystal takes the form of a crimson crystal and is an extremely rare material for mages. It can even raise the purity of a mage's bloodline, which makes it extraordinarily valuable.
Coin of Destiny
A magical artifact created by Leylin Farlier that resonates with the fabric of destiny to divine possible outcomes.
Crystallized Energy Particles
Naturally forming, highly concentrated energy crystals that magi absorb to speed up their elemental transformation.
Dark Elven Crown
The Dark Elven Crown is an artifact given by the Dark Elves as a token of loyalty to Leylin.
Diamond Jellyfish
A material capable of increasing the odds of reaching the Crystal phase by 35%.
Dragon Armour
Description: This is a powerful defensive armor. Since the skin of a legendary dragon was used in its making, it is immune to most low-level spells. It also adapts well to the mage's spells.
Endowing Scepter
A treasure kept in the Celestial City that only the Virtuous Celestial Sages could access, able to raise their physical form by two levels without any side effects.
Fallen Star Pendant
[Physical defense: 13 degrees, Magical defense: 15 degrees. Instant activation upon an attack on the Bearer!]
Firasource Stone
A rare mineral valued at 100 nobility points per gram, said to originate from a preserved phoenix egg.
Giant Serpent’s Breath Potion
The Giant Serpent's Breath Potion was an unexpected find from the storehouse of a small guild in the Twilight Zone.
Grine Water
This potion can help a Magus or an Initiate achieve a breakthrough by absorbing the user's vitality. Naturally, the younger the user, the greater the effect they obtain from the potion, since they have a larger reserve of vitality to consume.
Hall's Jewel
Hall's Jewel is a crystal that greatly speeds up a Warlock's compression of spiritual force and raises the chance of success.
Medusa's Gaze Potion
Medusa's Gaze Potion is an alchemical creation capable of slowing the effects of the Great Serpent's Curse. It is mentioned in chapter 666.
Oil Palm
The Oil Palm is a plant found on the Southern Coast of the Magus World.
Rainbow Potion
The Rainbow Potion is known to significantly intensify the effect of Grine Water, and it can support an apprentice mage's advancement to the rank of official mage.
Reactive Elixirs
Reactive Elixirs differed from the initial potions and required the alchemist to have reached the beginner level of Alchemy; they helped increase Spiritual Force and vital energy and could strengthen Will Runes at an astonishing speed, with demand always outstripping supply.
Serenity Potion
The Serenity Potion, invented by Great Magus Serhol, restores the sanity of a Kemoin Warlock who has temporarily lost control of his emotions.
Special items
This section is under development. We are currently working on the summary section. Please wait.
Strength Potion
*The alchemist must be at least a First Rank Apprentice. *The following ingredients are required: Blood Vitality Fruit, Silk Fruit, Unknown Black Powder. *The following equipment is required: Cups, Flasks.
Sunlight Rocks
They are a special type of stone that magi commonly use during their travels. They contain a minimal amount of radiation energy capable of emitting a bright light over a prolonged period of time.
Un-named Potion: 01
A potion that first appears in Chapter 1: Rebirth.