The entire battle, from start to finish, saw Shi Feng kite a total of nine Fire Giants all over the map.
Because of this, the Fire Giants' abilities were rendered completely useless, which in turn made Saru far easier to deal with. In the end, he was bombarded by the group's relentless assault and perished.
You could only say that no matter how powerful a boss was, it couldn't compare to a player who had been reborn. Their fate was simply to be toyed with to death…
When Saru fell, everyone jumped up and cheered.
The Orc Armory was an expedition-type dungeon, unlike the Dark Moon Cemetery, which was a survival-type dungeon. In an expedition dungeon, clearing all the bosses meant you had passed—there was no need to wait until you left the dungeon.
By this point, the White River City regional system announcement had already appeared.
White River City Regional System Announcement: Congratulations to the Assassin Alliance for becoming the first team to clear the Hard Difficulty Orc Armory! All team members receive 50,000 experience points and 1 silver coin as rewards.
White River City Regional System Announcement: Congratulations to the Assassin Alliance for becoming the fastest team to clear the Hard Difficulty Orc Armory! All team members receive 50,000 experience points and one Tier-1 gem with random attributes.
Because it wasn't Hell Difficulty, the Main God System wasn't as generous with reputation rewards for a First Clear—normally it was just experience points.
The speed-run competition for team dungeons came in two tiers: Hard Difficulty and Hell Difficulty, since Normal Difficulty didn't have a time-limit challenge.
Most team dungeons had a preset clear time established by the Main God System, varying by dungeon and difficulty level. The preset time for the Hard Difficulty Orc Armory was three hours. The Main God System generally set the preset time quite high—only teams that could reach the elite-level standard as judged by the Main God System would have any chance of beating it.
Yet the Assassin Alliance, under Shi Feng's command, had taken only two hours and twenty-two minutes. Exceeding the expected time by that much meant the team's strength had already surpassed the elite level.
But everyone knew deep down—this was entirely Shi Feng's doing.
After the celebration, the group finally arrived at the most thrilling moment: the loot drops from the final boss, Dark Arcanist Saru.
Compared to the previous two bosses, Saru's drops were considerably richer—a total of seven items. Among them were five Iron Rank level-10 set helmets for various classes, and they were fortunate enough to snag a Basic Fire Resistance Potion recipe. The last item was a Mythril Rank Elemental Staff.
Elemental Staff. Staff. Mythril Rank. Level 10. Intelligence +15, Strength +4, Agility +4, Stamina +10. Increases elemental damage dealt by 5%, increases casting speed by 10%. Durability 80/80.
This piece of equipment was clearly an exceptional staff for Elementalists—high Intelligence paired with an extra damage boost and increased casting speed made it an absolutely top-tier Mythril Rank staff.
When the magic-class members of the team saw it, they were practically drooling.
Although many of them already carried Iron Rank weapons and gear, those were all sub-level-10 equipment. They were noticeably inferior to level-10 gear, let alone a Mythril Rank staff.