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Organization

Adventurers Guild

Description

The Adventurers' Guild acts as an intermediary between clients and adventurers, taking on all kinds of requests — from monster extermination to clerical work — and handing them out for a commission. It also controls the trade in magic stones, monopolizing that market. On joining, every adventurer pays five silver coins to register and receives a silver guild card that keeps a record of their activity.

The Dalien branch is regarded as one of the best for beginners: it runs a system of advisors (experienced adventurer-mentors) and offers enough work for a newcomer to build experience quickly. The ground floor of the building houses a trade market where adventurers sell the materials they gather; the reception desks and assembly hall sit on the upper floors. Hawkins is a senior reception clerk trusted by Zelphy and Novem.

Timeline

  1. Chapter 1
  2. Chapter 5
  3. Chapter 6
  4. Chapter 7
  5. Chapter 8
  6. Chapter 9
  7. Chapter 10
  8. Chapter 11

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updated July 4, 2026