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So I'm a Spider, So What? · Chapter 176

Chapter 137: Spider vs. Spider ③

June 24, 2016 · 5 min read · 1,077 words

Fwahahahaha!

How do you like this view of the blazing red magma in the Middle Layer!

It must be torture for spiders weak to fire!

It's scorching and painful for me too!

But for Arch, it should be far worse than anything I'm dealing with.

Below lies a sea of magma that means certain death if you fall in.

Since I'm small, I can land on the small islands scattered here and there.

But Arch's total length is roughly fifteen meters.

There are no islands large enough for that massive body to land on.

On top of that, this environment drains your HP just by being in it.

I spent a long time building up my resistance, but Arch has no fire resistance.

With HP Auto-Recovery, it's not actually losing HP, but that doesn't make it any less rough.

It's like HP Auto-Recovery has been rendered effectively useless.

While using Spatial Maneuvering to keep that massive body aloft, it has to fight me in this fire field—the worst possible matchup.

A truly checkmate situation.

Kekeke.

Regret your foolishness for defying me, you lowly spider, as you perish!

So then, first up—Repelling Evil Eye, go!

Repelling Evil Eye is an evolved version of the Gravity Evil Eye. Previously, the pulling force could only be generated downward, but now it can be produced in any direction—up, down, left, or right.

Moreover, it can now also exert the opposite force: repelling.

By deploying this repelling force around myself, I can create something like a pseudo-barrier.

However, since it also repels air and such, I can't sustain it for too long.

Besides, even after evolving and gaining more functions, the strongest force is still, as expected, the downward one.

I'll pour that downward force at full power onto Arch.

Arch already has to support its massive body in midair, and now I'm adding even more gravity on top of that.

Go ahead and fall, I don't mind!

What's the matter? Falling just means death, you know.

Come on, fall already and become fuel for my Experience Points!

Arch is desperately using Spatial Maneuvering to hold on.

I shoot threads toward the ceiling and extend them.

Fall already, won't you?

As if I'd let that happen.

Black Magic—activate: Black Bullet.

Black Magic is a tier above Dark Magic, and one step below Abyss Magic.

It's less powerful than Abyss Magic, but in exchange, there are easier-to-use single-target attack spells.

Black Bullet is one such spell.

It's a higher-tier version of Dark Magic's Dark Bullet, and as the name suggests, it fires a pitch-black sphere.

It seems to combine impact attributes with the dark-element attack, so it bursts on impact, dealing damage to the target.

By the way, as befitting a higher-tier magic, its power is far greater than it looks.

The Black Bullet strikes Arch's rear, where it had been deploying threads.

The impact sends the threads flying off in unexpected directions, and Arch's HP drops.

Let's keep pounding.

Relentlessly, I continue firing Black Bullets.

Will it fall first?

Or will its HP run out first?

Which one will it be?

Arch tried hard.

Oh yes, it tried.

It endured my attacks, healed itself with healing magic, and even acquired Dark Resistance.

I'll commend that incredible tenacity.

It tried.

So now—die already.

I'll use the new spell of Black Magic, which has reached Level 3 from continuous use.

Its name: Black Spear.

It's the spear version of Black Bullet, with the addition of piercing damage.

The Black Spear pierces through Arch's battered body.

At last, the great spider whose Status surpassed even that of an Earth Dragon has been put down.

My Level jumped up by about four at once.

I shed the molted skin.

There we go.

Retrieve the carcass before it falls.

I use Translocation to retrieve Arch's corpse, which has already begun to fall.

I place it near the entrance to the Middle Layer, close to My Home in the Upper Layer.

I'll enjoy it later.

Well, it's poisonous, so it's guaranteed to taste terrible, obviously.

Ideally I'd wrap it in thread first, but taking care of the other Greater Taratects takes priority.

And so, Translocation once more.

I return to the vertical shaft from before.

Yep.

The spider army, including the Greater Taratects, is still here.

Letting them escape now would only cause trouble later.

Wait a second—actually, these guys are eating the bee corpses I hunted!

Hey, you there!

Those are mine, you know?

Just whose stuff do you think you're pilfering?

Oh wait, come to think of it, the Small ones are in the middle of a fierce battle with the bees.

The Greater Taratects are winning against the bees, as expected, but quite a few have been taken out by them.

Ah, sorry for crashing the chaotic brawl, but mind if I join in?

No?

Even if you say no, I'm joining anyway.

With Arch gone, even three Greater Taratects are no match for me.

At first I was intimidated by Arch's high Stats, but in terms of matchup, the only way the spider army could beat me was for the surrounding fodder to create chaos while Arch hit me with physical attacks.

With Arch gone, they can't even deal proper damage to me now.

So then, let's wrap this up quick.

This is getting tedious, so I'll use area magic to wipe them all out at once.

With Arch gone and them in a chaotic battle with the bees, I should have plenty of time to prepare my magic.

If I could use Parallel Will, I could cast area magic while fighting, but with just me alone, there's no way I can pull off something as complex as area magic while in combat.

Well, if I can focus like this, the casting time is kept to a minimum.

Moving around while casting alone is just too hard.

Now then: Dark Magic, activate—Dark Domain.

Darkness surges powerfully up from the depths of the earth.

Any being touched by that darkness suffers massive damage.

It's not on the level of Abyss Magic's Hell Gate, but it's a spell with considerable range and power.

When the darkness receded, the Small-type enemies were all wiped out.

Even among the adults, only a few—including Poison—barely survived.

The Greater Taratects survived, as expected, but they're not unscathed.

I proceed to pummel the survivors with Black Magic one by one.

And just like that, the spider army was annihilated rather anticlimactically.

End of chapter 176